The Engine Room

The Engine Room

Project management training for creative teams.

For the people who make things happen.

The Engine Room (the Scope)
the bit that makes
everything else work
start here ↙
01 - WHY THIS EXISTS

Creative and cultural work moves fast, changes constantly and rarely comes with a manual.

Most training was written for someone else: for corporate teams, in language that has nothing to do with an event plan, a programme announcement or a client who has changed their mind. AI has changed how projects get planned, written and reported, and most training hasn’t kept up. This training comes from doing this work myself, with all kinds of clients, and it’s built around the situations your team actually face and the way they like to work.

I start from what you already do well and make it easier to repeat.

“Real tools, a clear method, and a noticeable shift in how the team works. More structure, more confidence - and a lot less reinventing the wheel.”
Shelbey Joyce, Head of Operations, Dezeen
Managing the team
and the clients
the gap between what
was asked for and what
was heard
AI prompting
Role
Input
Steps
End goal
Nuance
the prompt is only as
good as the brief
behind it
02 - WHO IT’S FOR

For anyone managing programmes, projects and events in the creative world

If you are running projects in a creative agency, producing events and cultural programmes, managing in-house at a venue or gallery, or leading work in an arts organisation or charity - and you have been doing it largely on instinct - this is for you.

Creative agencies

Producers, project managers, account handlers and creative services leads running activations, campaigns and experiential work - teams that have grown fast and need a shared process.

Venues and producers

In-house teams at venues, and independent producers. People who came up through doing, not training.

Arts organisations and charities

Programme managers, project leads and operations staff carrying several projects at once with limited resource, in language that fits the sector rather than the boardroom.

Who does what
producerholds the plan
clientdecides
everyoneclearly understands their role
03 - WHAT YOU GET

Online or in-person training in ten chapters

I’ll agree the format with you up front, so the time goes where your team needs it most and everyone leaves with tools, frameworks and approaches they can pick up and use straight away.

Timeline
wk 1
wk 2
wk 3
wk 4
the deadline is fixed.
everything else isn't.
01

What project management actually is

What it is, what it isn’t, and why creative teams are better at it than they think.

02

Setting a project up

The six things every project needs before work begins.

03

Operating rhythm

How to keep your hands on a project throughout delivery, and recognise when the pace needs to change.

04

Protecting scope

What to do when everything feels urgent and the brief keeps changing.

05

Managing people

Stakeholders, escalation and delegation - and the small communication gaps that quietly grow if nobody catches them.

06

Risk

Not a document. A habit. The questions to ask at the start of every project, and the plan for when things go wrong.

07

Communication

How work gets agreed, escalated and understood - managing up, managing amongst the team, and writing the message that’s clear first time.

08

Meetings

Running the meetings where decisions get made, and making sure they get acted on.

09

Tools

The tools you’re given, the ones you’ve come to rely on, and how to add AI so it fits how you already work - rather than becoming one more thing to manage.

10

Closing a project

How to finish properly - the debrief, the lessons, the archive - so the next project starts smarter than this one did.

Budget allocation
production45%
people30%
contingency15%
the rest10%
contingency is not
optional
Communication
you → peer
you → client
you → up
you → suppliers
the same message lands
differently depending on
who's reading it
Agenda
5 minwhere things stand
15the decision
5risks
5who does what
no agenda,
no meeting
Actions
✓agree the scope
✓name the owner
who is telling the client
by when
AI throughout

AI runs through every chapter, showing where it genuinely helps and where it doesn’t.

For the ways you already work

All training starts with how you already work - the tools you use, the roles you have, and how projects really get managed in your team.

Pricing starts at £3,500

For a team of up to ten people, including discovery, the full workshop and a one-to-one with each participant. Larger teams and more tailored briefs are very welcome - get in touch and I can work out what makes sense for you.

What’s due, and from whom
what
who
the deck
you
the build
them
if no one owns it,
it isn't happening
04 - ABOUT

Twenty-five years of making things happen with brilliant people, across arts, culture, charity, brand and business.

I’ve spent my career producing large-scale events, projects and creative programmes for organisations including Nike, Samsung, the Southbank Centre and the Barbican, across the UK, the US, the Middle East and Africa.

I started The Engine Room because I went looking for practical, real-world project management training for creative teams, and it didn’t exist. Nothing out there reflected how the work actually happens, or how much AI is now changing it.

05 - WHAT HAPPENS NEXT

It all starts with a conversation

Before I plan anything, I want to hear about the tools your team already uses, where AI does or doesn’t come into your work, and how projects and ‘project management’ currently run across your roles and business.

From that, I shape the workshop around how you actually work, using the ten-chapter plan above. Here’s how it works:

01

Discovery

A planning call with whoever is commissioning the training, and a ten-minute questionnaire for everyone taking part. That way I know exactly what I need before I start.

02

The workshop

Online across a few sessions, or in person in a single day. Ten chapters, shaped for your team.

03

One-to-ones

A follow-up with each person - up to ten - on whatever matters most to their role and their projects.

made for your team, not off
the shelf
AI prompting
Role
Input
Steps
End goal
Nuance
the prompt is only as
good as the brief
behind it
06 - LET’S TALK

Tell me about your team and your projects - and I’ll be in touch within two working days.

tell me what you
are wrestling with
↙